The consecutive bonus is multiplicative with all other bonuses but additive with itself.Natalya's Vengeance (6 ) Bonus provides a 10,000% damage bonus to Spike Trap and increases their damage by 25% for consecutive explosions of the same chain reaction.This pulling effect does not work for the Lightning Rod rune.The pulling effect pixelstacks enemies (ignores their collision boxes) and has around 50-60 yards range (roughly the distance from the center to the edge of the screen to the left or right).The optimal way to pull enemies together is detonating small chains with 2-4 Spike Trap s while setting up new Caltrops. Too long chain reactions detonate with too much delay which prevents the later Spike Trap explosions from pulling in enemies.The pulling effect only works on unsprung Caltrops, so they have to be placed at the same time as you trigger your Spike Trap s if there are enemies in the area.Holding down Spike Trap s continuously resets and increases the timer of the damage reduction buff up to a maximum of 10 seconds. Natalya's Vengeance (4 ) Bonus allows Caltrops to pull in enemies when hit by Spike Trap and provides 75% damage reduction. The Discipline recovery happens unconditionally at the time of each detonation.The 100% damage bonus can be triggered by other Demon Hunter's Caltrops.Natalya's Vengeance (2 ) Bonus removes all costs and cooldowns for Spike Trap, increases its damage by 100% when combined with Caltrops and refills Discipline rapidly all the time.Certain item effects that change the behavior of a skill ( Hellcat Waistguard bounces, Holy Point Shot extra knives) don't work with Sentry attacks.The attacks fired by Sentry proc Area Damage as normal but have no proc coefficient.Most of the damage comes from Hatred spenders fired by Sentry, so their positioning is crucial to success. It also buffs Vengeance and Companion, but their contribution to the overall damage done is next to zero. (6 ) Bonus is a massive damage buff to both your and Sentry damage.It is possible to combine the Embodiment of the Marauder (4 ) Bonus with the Natalya's Vengeance (6 ) Bonus (the so-called N6M4 builds), but those generally turn out weaker than a full Marauder setup. There is one exception to this rule: The Shadow's Mantle (2 ) Bonus does not increase their damage. The skills fired by your Sentries benefit from all the skill and generic damage multipliers, Sentry Damage on gear, and Enforcer. (4 ) Bonus makes each Sentry fire certain hatred Spenders when you do, as well as automatically around once a second.After adding The Cloak of Garwulf to this combo the damage reduction goes up to 81% for a toughness increase of 94.7% (with perfect rolls). When combined with Zoey's Secret you gain 63% damage reduction. (2 ) Bonus gives you a total of 7 pets.The main way of recovering it is waiting for the slow passive regeneration or using Preparation. Generally it's easy to solve any issues related to Hatred with effects such as Vengeance Seethe or Blood Vengeance while Discipline is something that always needs to be watched with closer attention. Preserving it as much as possible but spending it in the right moment is the key to survival!ĭepending on the build and stat rolls Hatred & Discipline management might be easier or more difficult. Running low on Discipline means either a huge loss in speed or defense and usually leaves you in trouble during a fight. It regenerates very slowly and has only few other sources of replenishment. This resource is also the one that effects such as Aquila Cuirass or Krede's Flame are based on.ĭiscipline is the secondary resource, used for movement and utility skills. It regenerates passively over time and is refilled through Primary skills and other effects. Hatred is the primary resource, used for offensive skills and attacks. Keeping an eye on both at the same time is often crucial to success. Demon Hunters have a unique dual-resource system, using both Hatred & Discipline to power their skills.
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